1 Market Overview
1.1 Coin-operated Amusement Devices Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Coin-operated Amusement Devices Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 Slot Machine
1.2.3 Dance Dance Revolution
1.2.4 Arcade
1.2.5 Racing Type
1.3 Market Analysis by Application
1.3.1 Overview: Global Coin-operated Amusement Devices Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Casinos
1.3.3 Amusement Arcades
1.3.4 Others
1.4 Global Coin-operated Amusement Devices Market Size & Forecast
1.4.1 Global Coin-operated Amusement Devices Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Coin-operated Amusement Devices Sales in Volume (2017-2028)
1.4.3 Global Coin-operated Amusement Devices Price (2017-2028)
1.5 Global Coin-operated Amusement Devices Production Capacity Analysis
1.5.1 Global Coin-operated Amusement Devices Total Production Capacity (2017-2028)
1.5.2 Global Coin-operated Amusement Devices Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Coin-operated Amusement Devices Market Drivers
1.6.2 Coin-operated Amusement Devices Market Restraints
1.6.3 Coin-operated Amusement Devices Trends Analysis
2 Manufacturers Profiles
2.1 IGT
2.1.1 IGT Details
2.1.2 IGT Major Business
2.1.3 IGT Coin-operated Amusement Devices Product and Services
2.1.4 IGT Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 Konami Gaming
2.2.1 Konami Gaming Details
2.2.2 Konami Gaming Major Business
2.2.3 Konami Gaming Coin-operated Amusement Devices Product and Services
2.2.4 Konami Gaming Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 Novomatic
2.3.1 Novomatic Details
2.3.2 Novomatic Major Business
2.3.3 Novomatic Coin-operated Amusement Devices Product and Services
2.3.4 Novomatic Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 Aristocrat Leisure
2.4.1 Aristocrat Leisure Details
2.4.2 Aristocrat Leisure Major Business
2.4.3 Aristocrat Leisure Coin-operated Amusement Devices Product and Services
2.4.4 Aristocrat Leisure Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 Scientific Games
2.5.1 Scientific Games Details
2.5.2 Scientific Games Major Business
2.5.3 Scientific Games Coin-operated Amusement Devices Product and Services
2.5.4 Scientific Games Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 Chicago Gaming Company
2.6.1 Chicago Gaming Company Details
2.6.2 Chicago Gaming Company Major Business
2.6.3 Chicago Gaming Company Coin-operated Amusement Devices Product and Services
2.6.4 Chicago Gaming Company Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 Amatic Industries
2.7.1 Amatic Industries Details
2.7.2 Amatic Industries Major Business
2.7.3 Amatic Industries Coin-operated Amusement Devices Product and Services
2.7.4 Amatic Industries Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 APEX Gaming Technology
2.8.1 APEX Gaming Technology Details
2.8.2 APEX Gaming Technology Major Business
2.8.3 APEX Gaming Technology Coin-operated Amusement Devices Product and Services
2.8.4 APEX Gaming Technology Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 Aruze Gaming
2.9.1 Aruze Gaming Details
2.9.2 Aruze Gaming Major Business
2.9.3 Aruze Gaming Coin-operated Amusement Devices Product and Services
2.9.4 Aruze Gaming Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 Astro Corp.
2.10.1 Astro Corp. Details
2.10.2 Astro Corp. Major Business
2.10.3 Astro Corp. Coin-operated Amusement Devices Product and Services
2.10.4 Astro Corp. Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 Belatra Co. Ltd.
2.11.1 Belatra Co. Ltd. Details
2.11.2 Belatra Co. Ltd. Major Business
2.11.3 Belatra Co. Ltd. Coin-operated Amusement Devices Product and Services
2.11.4 Belatra Co. Ltd. Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 Casino Technology
2.12.1 Casino Technology Details
2.12.2 Casino Technology Major Business
2.12.3 Casino Technology Coin-operated Amusement Devices Product and Services
2.12.4 Casino Technology Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13 Gauselmann Group
2.13.1 Gauselmann Group Details
2.13.2 Gauselmann Group Major Business
2.13.3 Gauselmann Group Coin-operated Amusement Devices Product and Services
2.13.4 Gauselmann Group Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14 Everi
2.14.1 Everi Details
2.14.2 Everi Major Business
2.14.3 Everi Coin-operated Amusement Devices Product and Services
2.14.4 Everi Coin-operated Amusement Devices Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
3 Coin-operated Amusement Devices Breakdown Data by Manufacturer
3.1 Global Coin-operated Amusement Devices Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Coin-operated Amusement Devices Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Coin-operated Amusement Devices
3.4 Market Concentration Rate
3.4.1 Top 3 Coin-operated Amusement Devices Manufacturer Market Share in 2021
3.4.2 Top 6 Coin-operated Amusement Devices Manufacturer Market Share in 2021
3.5 Global Coin-operated Amusement Devices Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Coin-operated Amusement Devices Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Coin-operated Amusement Devices Market Size by Region
4.1.1 Global Coin-operated Amusement Devices Sales in Volume by Region (2017-2028)
4.1.2 Global Coin-operated Amusement Devices Revenue by Region (2017-2028)
4.2 North America Coin-operated Amusement Devices Revenue (2017-2028)
4.3 Europe Coin-operated Amusement Devices Revenue (2017-2028)
4.4 Asia-Pacific Coin-operated Amusement Devices Revenue (2017-2028)
4.5 South America Coin-operated Amusement Devices Revenue (2017-2028)
4.6 Middle East and Africa Coin-operated Amusement Devices Revenue (2017-2028)
5 Market Segment by Type
5.1 Global Coin-operated Amusement Devices Sales in Volume by Type (2017-2028)
5.2 Global Coin-operated Amusement Devices Revenue by Type (2017-2028)
5.3 Global Coin-operated Amusement Devices Price by Type (2017-2028)
6 Market Segment by Application
6.1 Global Coin-operated Amusement Devices Sales in Volume by Application (2017-2028)
6.2 Global Coin-operated Amusement Devices Revenue by Application (2017-2028)
6.3 Global Coin-operated Amusement Devices Price by Application (2017-2028)
7 North America by Country, by Type, and by Application
7.1 North America Coin-operated Amusement Devices Sales by Type (2017-2028)
7.2 North America Coin-operated Amusement Devices Sales by Application (2017-2028)
7.3 North America Coin-operated Amusement Devices Market Size by Country
7.3.1 North America Coin-operated Amusement Devices Sales in Volume by Country (2017-2028)
7.3.2 North America Coin-operated Amusement Devices Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)
8 Europe by Country, by Type, and by Application
8.1 Europe Coin-operated Amusement Devices Sales by Type (2017-2028)
8.2 Europe Coin-operated Amusement Devices Sales by Application (2017-2028)
8.3 Europe Coin-operated Amusement Devices Market Size by Country
8.3.1 Europe Coin-operated Amusement Devices Sales in Volume by Country (2017-2028)
8.3.2 Europe Coin-operated Amusement Devices Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)
9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Coin-operated Amusement Devices Sales by Type (2017-2028)
9.2 Asia-Pacific Coin-operated Amusement Devices Sales by Application (2017-2028)
9.3 Asia-Pacific Coin-operated Amusement Devices Market Size by Region
9.3.1 Asia-Pacific Coin-operated Amusement Devices Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Coin-operated Amusement Devices Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)
10 South America by Region, by Type, and by Application
10.1 South America Coin-operated Amusement Devices Sales by Type (2017-2028)
10.2 South America Coin-operated Amusement Devices Sales by Application (2017-2028)
10.3 South America Coin-operated Amusement Devices Market Size by Country
10.3.1 South America Coin-operated Amusement Devices Sales in Volume by Country (2017-2028)
10.3.2 South America Coin-operated Amusement Devices Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Coin-operated Amusement Devices Sales by Type (2017-2028)
11.2 Middle East & Africa Coin-operated Amusement Devices Sales by Application (2017-2028)
11.3 Middle East & Africa Coin-operated Amusement Devices Market Size by Country
11.3.1 Middle East & Africa Coin-operated Amusement Devices Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Coin-operated Amusement Devices Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)
12 Raw Material and Industry Chain
12.1 Raw Material of Coin-operated Amusement Devices and Key Manufacturers
12.2 Manufacturing Costs Percentage of Coin-operated Amusement Devices
12.3 Coin-operated Amusement Devices Production Process
12.4 Coin-operated Amusement Devices Industrial Chain
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Coin-operated Amusement Devices Typical Distributors
13.3 Coin-operated Amusement Devices Typical Customers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer
世界のコイン式アミューズメント機器市場2022年:市場規模予測(~2028年) |
【英語タイトル】Global Coin-operated Amusement Devices Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028 | |
![]() | ・商品コード:GIR22DC2312 ・発行会社(調査会社):GlobalInfoResearch ・発行日:2023年1月 ・ページ数:109 ・レポート言語:英語 ・レポート形式:PDF ・納品方法:Eメール(注文後2-3日) ・調査対象地域:グローバル ・産業分野:産業装置 |
Single User(1名様閲覧用) | USD3,480 ⇒換算¥522,000 | 見積依頼/購入/質問フォーム |
Multi User(20名様閲覧用) | USD5,220 ⇒換算¥783,000 | 見積依頼/購入/質問フォーム |
Corporate User(同一法人内共有可) | USD6,960 ⇒換算¥1,044,000 | 見積依頼/購入/質問フォーム |
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コイン式アミューズメント機器市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。 GlobalInfoResearchの最新の調査によると、世界のコイン式アミューズメント機器の市場規模は2021年のxxx米ドルから2028年にはxxx米ドルと推定され、xxx%の成長率で成長すると予想されます。 コイン式アミューズメント機器市場は種類と用途によって区分されます。2017年~2028年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。 種類別セグメントは次をカバーします。 ・スロットマシン、ダンスダンスレボリューション、アーケード、レーシングタイプ 用途別セグメントは次のように区分されます。 ・カジノ、アミューズメント施設、その他 世界のコイン式アミューズメント機器市場の主要な市場プレーヤーは以下のとおりです。 ・IGT、Konami Gaming、Novomatic、Aristocrat Leisure、Scientific Games、Chicago Gaming Company、Amatic Industries、APEX Gaming Technology、Aruze Gaming、Astro Corp.、Belatra Co. Ltd.、Casino Technology、Gauselmann Group、Everi 地域別セグメントは次の地域・国をカバーします。 ・北米(米国、カナダ、メキシコ) ・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア) ・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア) ・南アメリカ(ブラジル、アルゼンチン、コロンビア) ・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ) 本調査レポートの内容は計15章あります。 ・第1章では、コイン式アミューズメント機器製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。 ・第2章では、主要なコイン式アミューズメント機器メーカーの企業概要、2019年~2022年までのコイン式アミューズメント機器の価格、販売量、売上、市場シェアを掲載しています。 ・第3章では、主要なコイン式アミューズメント機器メーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。 ・第4章では、2017年~2028年までの地域別コイン式アミューズメント機器の販売量、売上、成長性を示しています。 ・第5、6章では、2017年~2028年までのコイン式アミューズメント機器の種類別と用途別の市場規模、市場シェアと成長率を掲載しています。 ・第7、8、9、10、11章では、2017年~2022年までの世界の主要国での販売量、売上、市場シェア、並びに2023年~2028年までの主要地域でのコイン式アミューズメント機器市場予測を収録しています。 ・第12章では、主要な原材料、主要なサプライヤー、およびコイン式アミューズメント機器の産業チェーンを掲載しています。 ・第13、14、15章では、コイン式アミューズメント機器の販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。 ***** 目次(一部) ***** ・市場概要 - コイン式アミューズメント機器の概要 - 種類別分析(2017年vs2021年vs2028年):スロットマシン、ダンスダンスレボリューション、アーケード、レーシングタイプ - 用途別分析(2017年vs2021年vs2028年):カジノ、アミューズメント施設、その他 - 世界のコイン式アミューズメント機器市場規模・予測 - 世界のコイン式アミューズメント機器生産能力分析 - 市場の成長要因・阻害要因・動向 ・メーカー情報(企業概要、製品概要、販売量、価格、売上) - IGT、Konami Gaming、Novomatic、Aristocrat Leisure、Scientific Games、Chicago Gaming Company、Amatic Industries、APEX Gaming Technology、Aruze Gaming、Astro Corp.、Belatra Co. Ltd.、Casino Technology、Gauselmann Group、Everi ・メーカー別市場シェア・市場集中度 ・地域別市場分析2017年-2028年 ・種類別分析2017年-2028年:スロットマシン、ダンスダンスレボリューション、アーケード、レーシングタイプ ・用途別分析2017年-2028年:カジノ、アミューズメント施設、その他 ・コイン式アミューズメント機器の北米市場 - 種類別市場規模2017年-2028年 - 用途別市場規模2017年-2028年 - 主要国別市場規模:アメリカ、カナダ、メキシコなど ・コイン式アミューズメント機器のヨーロッパ市場 - 種類別市場規模2017年-2028年 - 用途別市場規模2017年-2028年 - 主要国別市場規模:ドイツ、イギリス、フランス、ロシア、イタリアなど ・コイン式アミューズメント機器のアジア市場 - 種類別市場規模2017年-2028年 - 用途別市場規模2017年-2028年 - 主要国別市場規模:中国、日本、韓国、インド、東南アジア、オーストラリアなど ・コイン式アミューズメント機器の南米市場 - 種類別市場規模2017年-2028年 - 用途別市場規模2017年-2028年 - 主要国別市場規模:ブラジル、アルゼンチンなど ・コイン式アミューズメント機器の中東・アフリカ市場 - 種類別市場規模2017年-2028年 - 用途別市場規模2017年-2028年 - 主要国別市場規模:サウジアラビア、トルコ、エジプト、南アフリカなど ・原材料および産業チェーン ・販売チャネル、流通業者・代理店、顧客リスト ・調査の結果・結論 |
The Coin-operated Amusement Devices market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Coin-operated Amusement Devices market size is estimated to be worth US$ 9766.8 million in 2021 and is forecast to a readjusted size of USD 11910 million by 2028 with a CAGR of 2.9% during review period. Casinos accounting for % of the Coin-operated Amusement Devices global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Slot Machine segment is altered to a % CAGR between 2022 and 2028.
Global key manufacturers of Coin-operated Amusement Devices include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, and Scientific Games, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Coin-operated Amusement Devices market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Slot Machine
Dance Dance Revolution
Arcade
Racing Type
Market segment by Application can be divided into
Casinos
Amusement Arcades
Others
The key market players for global Coin-operated Amusement Devices market are listed below:
IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Coin-operated Amusement Devices product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Coin-operated Amusement Devices, with price, sales, revenue and global market share of Coin-operated Amusement Devices from 2019 to 2022.
Chapter 3, the Coin-operated Amusement Devices competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Coin-operated Amusement Devices breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Coin-operated Amusement Devices market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Coin-operated Amusement Devices.
Chapter 13, 14, and 15, to describe Coin-operated Amusement Devices sales channel, distributors, customers, research findings and conclusion, appendix and data source.
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