世界のゲームヘッドセット市場2022年:市場規模予測(~2028年)

【英語タイトル】Global Game Headset Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

GlobalInfoResearchが出版した調査資料(GIR22DC1363)・商品コード:GIR22DC1363
・発行会社(調査会社):GlobalInfoResearch
・発行日:2023年1月
・ページ数:128
・レポート言語:英語
・レポート形式:PDF
・納品方法:Eメール(注文後2-3日)
・調査対象地域:グローバル
・産業分野:消費財
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❖ レポートの概要 ❖

ゲームヘッドセット市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。
GlobalInfoResearchの最新の調査によると、世界のゲームヘッドセットの市場規模は2021年のxxx米ドルから2028年にはxxx米ドルと推定され、xxx%の成長率で成長すると予想されます。

ゲームヘッドセット市場は種類と用途によって区分されます。2017年~2028年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。

種類別セグメントは次をカバーします。
・有線ヘッドセット、無線ヘッドセット

用途別セグメントは次のように区分されます。
・コンソール、パソコン

世界のゲームヘッドセット市場の主要な市場プレーヤーは以下のとおりです。
・Sennheiser、SteelSeries、Turtle Beach、Cooler Master、Creative Technology、Mad Catz、Hyperx(Kingston)、Corsair、Gioteck、Logitech、Razer、Roccat、Sades、Sentey、Skullcandy、Kotion Electronic、SADES、Somic、ASTRO Gaming、Audio-Technica、SOMIC

地域別セグメントは次の地域・国をカバーします。
・北米(米国、カナダ、メキシコ)
・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア)
・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア)
・南アメリカ(ブラジル、アルゼンチン、コロンビア)
・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ)

本調査レポートの内容は計15章あります。
・第1章では、ゲームヘッドセット製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。
・第2章では、主要なゲームヘッドセットメーカーの企業概要、2019年~2022年までのゲームヘッドセットの価格、販売量、売上、市場シェアを掲載しています。
・第3章では、主要なゲームヘッドセットメーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。
・第4章では、2017年~2028年までの地域別ゲームヘッドセットの販売量、売上、成長性を示しています。
・第5、6章では、2017年~2028年までのゲームヘッドセットの種類別と用途別の市場規模、市場シェアと成長率を掲載しています。
・第7、8、9、10、11章では、2017年~2022年までの世界の主要国での販売量、売上、市場シェア、並びに2023年~2028年までの主要地域でのゲームヘッドセット市場予測を収録しています。
・第12章では、主要な原材料、主要なサプライヤー、およびゲームヘッドセットの産業チェーンを掲載しています。
・第13、14、15章では、ゲームヘッドセットの販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。

***** 目次(一部) *****

・市場概要
- ゲームヘッドセットの概要
- 種類別分析(2017年vs2021年vs2028年):有線ヘッドセット、無線ヘッドセット
- 用途別分析(2017年vs2021年vs2028年):コンソール、パソコン
- 世界のゲームヘッドセット市場規模・予測
- 世界のゲームヘッドセット生産能力分析
- 市場の成長要因・阻害要因・動向
・メーカー情報(企業概要、製品概要、販売量、価格、売上)
- Sennheiser、SteelSeries、Turtle Beach、Cooler Master、Creative Technology、Mad Catz、Hyperx(Kingston)、Corsair、Gioteck、Logitech、Razer、Roccat、Sades、Sentey、Skullcandy、Kotion Electronic、SADES、Somic、ASTRO Gaming、Audio-Technica、SOMIC
・メーカー別市場シェア・市場集中度
・地域別市場分析2017年-2028年
・種類別分析2017年-2028年:有線ヘッドセット、無線ヘッドセット
・用途別分析2017年-2028年:コンソール、パソコン
・ゲームヘッドセットの北米市場
- 種類別市場規模2017年-2028年
- 用途別市場規模2017年-2028年
- 主要国別市場規模:アメリカ、カナダ、メキシコなど
・ゲームヘッドセットのヨーロッパ市場
- 種類別市場規模2017年-2028年
- 用途別市場規模2017年-2028年
- 主要国別市場規模:ドイツ、イギリス、フランス、ロシア、イタリアなど
・ゲームヘッドセットのアジア市場
- 種類別市場規模2017年-2028年
- 用途別市場規模2017年-2028年
- 主要国別市場規模:中国、日本、韓国、インド、東南アジア、オーストラリアなど
・ゲームヘッドセットの南米市場
- 種類別市場規模2017年-2028年
- 用途別市場規模2017年-2028年
- 主要国別市場規模:ブラジル、アルゼンチンなど
・ゲームヘッドセットの中東・アフリカ市場
- 種類別市場規模2017年-2028年
- 用途別市場規模2017年-2028年
- 主要国別市場規模:サウジアラビア、トルコ、エジプト、南アフリカなど
・原材料および産業チェーン
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Game Headset market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Game Headset market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Console accounting for % of the Game Headset global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Wired Headsets segment is altered to a % CAGR between 2022 and 2028.
Global key manufacturers of Game Headset include Sennheiser, SteelSeries, Turtle Beach, Cooler Master, and Creative Technology, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Game Headset market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Wired Headsets
Wireless Headsets
Market segment by Application can be divided into
Console
Personal Computers
The key market players for global Game Headset market are listed below:
Sennheiser
SteelSeries
Turtle Beach
Cooler Master
Creative Technology
Mad Catz
Hyperx(Kingston)
Corsair
Gioteck
Logitech
Razer
Roccat
Sades
Sentey
Skullcandy
Kotion Electronic
SADES
Somic
ASTRO Gaming
Audio-Technica
SOMIC
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Game Headset product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Game Headset, with price, sales, revenue and global market share of Game Headset from 2019 to 2022.
Chapter 3, the Game Headset competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Game Headset breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Game Headset market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Game Headset.
Chapter 13, 14, and 15, to describe Game Headset sales channel, distributors, customers, research findings and conclusion, appendix and data source.

グローバル市場調査レポート販売サイトのwww.marketreport.jpです。

❖ レポートの目次 ❖

1 Market Overview
1.1 Game Headset Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Game Headset Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 Wired Headsets
1.2.3 Wireless Headsets
1.3 Market Analysis by Application
1.3.1 Overview: Global Game Headset Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Console
1.3.3 Personal Computers
1.4 Global Game Headset Market Size & Forecast
1.4.1 Global Game Headset Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Game Headset Sales in Volume (2017-2028)
1.4.3 Global Game Headset Price (2017-2028)
1.5 Global Game Headset Production Capacity Analysis
1.5.1 Global Game Headset Total Production Capacity (2017-2028)
1.5.2 Global Game Headset Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Game Headset Market Drivers
1.6.2 Game Headset Market Restraints
1.6.3 Game Headset Trends Analysis
2 Manufacturers Profiles
2.1 Sennheiser
2.1.1 Sennheiser Details
2.1.2 Sennheiser Major Business
2.1.3 Sennheiser Game Headset Product and Services
2.1.4 Sennheiser Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 SteelSeries
2.2.1 SteelSeries Details
2.2.2 SteelSeries Major Business
2.2.3 SteelSeries Game Headset Product and Services
2.2.4 SteelSeries Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Game Headset Product and Services
2.3.4 Turtle Beach Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 Cooler Master
2.4.1 Cooler Master Details
2.4.2 Cooler Master Major Business
2.4.3 Cooler Master Game Headset Product and Services
2.4.4 Cooler Master Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 Creative Technology
2.5.1 Creative Technology Details
2.5.2 Creative Technology Major Business
2.5.3 Creative Technology Game Headset Product and Services
2.5.4 Creative Technology Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 Mad Catz
2.6.1 Mad Catz Details
2.6.2 Mad Catz Major Business
2.6.3 Mad Catz Game Headset Product and Services
2.6.4 Mad Catz Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 Hyperx(Kingston)
2.7.1 Hyperx(Kingston) Details
2.7.2 Hyperx(Kingston) Major Business
2.7.3 Hyperx(Kingston) Game Headset Product and Services
2.7.4 Hyperx(Kingston) Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 Corsair
2.8.1 Corsair Details
2.8.2 Corsair Major Business
2.8.3 Corsair Game Headset Product and Services
2.8.4 Corsair Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 Gioteck
2.9.1 Gioteck Details
2.9.2 Gioteck Major Business
2.9.3 Gioteck Game Headset Product and Services
2.9.4 Gioteck Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 Logitech
2.10.1 Logitech Details
2.10.2 Logitech Major Business
2.10.3 Logitech Game Headset Product and Services
2.10.4 Logitech Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 Razer
2.11.1 Razer Details
2.11.2 Razer Major Business
2.11.3 Razer Game Headset Product and Services
2.11.4 Razer Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 Roccat
2.12.1 Roccat Details
2.12.2 Roccat Major Business
2.12.3 Roccat Game Headset Product and Services
2.12.4 Roccat Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13 Sades
2.13.1 Sades Details
2.13.2 Sades Major Business
2.13.3 Sades Game Headset Product and Services
2.13.4 Sades Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14 Sentey
2.14.1 Sentey Details
2.14.2 Sentey Major Business
2.14.3 Sentey Game Headset Product and Services
2.14.4 Sentey Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15 Skullcandy
2.15.1 Skullcandy Details
2.15.2 Skullcandy Major Business
2.15.3 Skullcandy Game Headset Product and Services
2.15.4 Skullcandy Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16 Kotion Electronic
2.16.1 Kotion Electronic Details
2.16.2 Kotion Electronic Major Business
2.16.3 Kotion Electronic Game Headset Product and Services
2.16.4 Kotion Electronic Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17 SADES
2.17.1 SADES Details
2.17.2 SADES Major Business
2.17.3 SADES Game Headset Product and Services
2.17.4 SADES Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18 Somic
2.18.1 Somic Details
2.18.2 Somic Major Business
2.18.3 Somic Game Headset Product and Services
2.18.4 Somic Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19 ASTRO Gaming
2.19.1 ASTRO Gaming Details
2.19.2 ASTRO Gaming Major Business
2.19.3 ASTRO Gaming Game Headset Product and Services
2.19.4 ASTRO Gaming Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.20 Audio-Technica
2.20.1 Audio-Technica Details
2.20.2 Audio-Technica Major Business
2.20.3 Audio-Technica Game Headset Product and Services
2.20.4 Audio-Technica Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.21 SOMIC
2.21.1 SOMIC Details
2.21.2 SOMIC Major Business
2.21.3 SOMIC Game Headset Product and Services
2.21.4 SOMIC Game Headset Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
3 Game Headset Breakdown Data by Manufacturer
3.1 Global Game Headset Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Game Headset Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Game Headset
3.4 Market Concentration Rate
3.4.1 Top 3 Game Headset Manufacturer Market Share in 2021
3.4.2 Top 6 Game Headset Manufacturer Market Share in 2021
3.5 Global Game Headset Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Game Headset Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Game Headset Market Size by Region
4.1.1 Global Game Headset Sales in Volume by Region (2017-2028)
4.1.2 Global Game Headset Revenue by Region (2017-2028)
4.2 North America Game Headset Revenue (2017-2028)
4.3 Europe Game Headset Revenue (2017-2028)
4.4 Asia-Pacific Game Headset Revenue (2017-2028)
4.5 South America Game Headset Revenue (2017-2028)
4.6 Middle East and Africa Game Headset Revenue (2017-2028)
5 Market Segment by Type
5.1 Global Game Headset Sales in Volume by Type (2017-2028)
5.2 Global Game Headset Revenue by Type (2017-2028)
5.3 Global Game Headset Price by Type (2017-2028)
6 Market Segment by Application
6.1 Global Game Headset Sales in Volume by Application (2017-2028)
6.2 Global Game Headset Revenue by Application (2017-2028)
6.3 Global Game Headset Price by Application (2017-2028)
7 North America by Country, by Type, and by Application
7.1 North America Game Headset Sales by Type (2017-2028)
7.2 North America Game Headset Sales by Application (2017-2028)
7.3 North America Game Headset Market Size by Country
7.3.1 North America Game Headset Sales in Volume by Country (2017-2028)
7.3.2 North America Game Headset Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)
8 Europe by Country, by Type, and by Application
8.1 Europe Game Headset Sales by Type (2017-2028)
8.2 Europe Game Headset Sales by Application (2017-2028)
8.3 Europe Game Headset Market Size by Country
8.3.1 Europe Game Headset Sales in Volume by Country (2017-2028)
8.3.2 Europe Game Headset Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)
9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Game Headset Sales by Type (2017-2028)
9.2 Asia-Pacific Game Headset Sales by Application (2017-2028)
9.3 Asia-Pacific Game Headset Market Size by Region
9.3.1 Asia-Pacific Game Headset Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Game Headset Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)
10 South America by Region, by Type, and by Application
10.1 South America Game Headset Sales by Type (2017-2028)
10.2 South America Game Headset Sales by Application (2017-2028)
10.3 South America Game Headset Market Size by Country
10.3.1 South America Game Headset Sales in Volume by Country (2017-2028)
10.3.2 South America Game Headset Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Game Headset Sales by Type (2017-2028)
11.2 Middle East & Africa Game Headset Sales by Application (2017-2028)
11.3 Middle East & Africa Game Headset Market Size by Country
11.3.1 Middle East & Africa Game Headset Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Game Headset Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)
12 Raw Material and Industry Chain
12.1 Raw Material of Game Headset and Key Manufacturers
12.2 Manufacturing Costs Percentage of Game Headset
12.3 Game Headset Production Process
12.4 Game Headset Industrial Chain
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Game Headset Typical Distributors
13.3 Game Headset Typical Customers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer



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