世界のホームエンターテイメント用デバイス市場2023-2033:機器別(オーディオ機器、ビデオ機器、ゲーム機)、流通チャネル別(オフライン、オンライン)、地域別(北米、ヨーロッパ、アジア太平洋、中南米)

【英語タイトル】Home Entertainment Devices Market By Device (Audio Devices, Video Devices, Gaming Consoles), By Distributional Channel (Offline, Online) & By Region (North America, Europe, Asia Pacific, Latin America) - Global Market Insights 2023 to 2033

FactMRが出版した調査資料(FACT23MA110)・商品コード:FACT23MA110
・発行会社(調査会社):FactMR
・発行日:2023年3月16日
・ページ数:約170
・レポート言語:英語
・レポート形式:PDF
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❖ レポートの概要 ❖

Fact.MR社の本調査レポートでは、世界のホームエンターテイメント用デバイス市場について2023年から2033年までの市場動向を分析・予測しています。当レポートは、エグゼクティブサマリー、市場概要、主な市場動向、主な成功要因、市場背景、市場規模分析&予測、価格分析、機器別(オーディオ機器、ビデオ機器、ゲーム機)分析、流通チャネル別(オフライン、オンライン)分析、地域別(北米、中南米、ヨーロッパ、東アジア、南アジア&オセアニア、中東&アフリカ)分析、競争分析などの構成でまとめています。なお、企業情報として、Samsung Electronics Co. Ltd.、Sony Corporation、LG Electronics Inc.などが含まれています。
・エグゼクティブサマリー
・市場概要
・主な市場動向
・主な成功要因
・市場背景
・市場規模分析&予測
・価格分析
・世界のホームエンターテイメント用デバイス市場規模:機器別
- オーディオ機器の市場規模
- ビデオ機器の市場規模
- ゲーム機の市場規模
・世界のホームエンターテイメント用デバイス市場規模:流通チャネル別
- オフラインチャネルの市場規模
- オンラインチャネルの市場規模
・世界のホームエンターテイメント用デバイス市場規模:地域別
- 北米のホームエンターテイメント用デバイス市場規模
- 中南米のホームエンターテイメント用デバイス市場規模
- ヨーロッパのホームエンターテイメント用デバイス市場規模
- 東アジアのホームエンターテイメント用デバイス市場規模
- 南アジア&オセアニアのホームエンターテイメント用デバイス市場規模
- 中東&アフリカのホームエンターテイメント用デバイス市場規模
・競争分析

本レポートには、各企業の製品ポートフォリオや主要戦略、包括的なSWOT分析などの要素を含む企業情報が含まれています。企業のプレゼンスは、全著名プレーヤーについてマッピングされ、マトリックスを通して提示されます。なお、購読者に実用的な洞察を提供し、熟考して市場の状況を示し、ホームエンターテイメント用デバイスにおける競争レベルを推測するのに役立ちます。

Home Entertainment Devices Market – Scope of Report

A recent study by Fact.MR on the home entertainment devices market offers a 10-year forecast for 2023 to 2033. The study analyzes crucial trends that are currently determining the growth of the market. This report explicates on vital dynamics, such as the drivers, restraints, and opportunities for key market players along with key stakeholders as well as emerging players associated with offering home entertainment devices.

The study also provides the dynamics responsible for influencing the future status of the home entertainment devices market over the forecast period. A detailed assessment of value chain analysis, business execution, and supply chain analysis across regional markets has been covered in the report.

A list of prominent companies operating in the home entertainment devices market, along with their product portfolios, key strategies and SWOT analysis, enhances the reliability of this comprehensive research study.

Report Summary

The study offers comprehensive analysis on diverse features, including production capacities, demand, product developments, revenue generation, and sales of home entertainment devices across the globe.

A comprehensive estimate on the market has been provided through an optimistic as well as a conservative scenario, taking into account the sales of home entertainment devices during the forecast period. Price point comparison by region with global average price is also considered in the study.

Analysis on Market Size Evaluation

The market has been analyzed for each segment in terms of value (US$ Mn).

Estimates at global and regional levels for home entertainment devices are available in terms of “US$ Mn” for value. A Y-o-Y growth contrast on prominent market segments, along with market attractiveness evaluation, has been incorporated in the report. Furthermore, absolute dollar opportunity analysis of all the segments adds prominence to the report.

Absolute dollar opportunity plays a crucial role in assessing the level of opportunity that a manufacturer/distributor can look to achieve, along with identifying potential resources, considering the sales and distribution perspective in the global home entertainment devices market.

Inspected Assessment on Regional Segments

Key sections have been elaborated in the report, which have helped deliver projections on regional markets. These chapters include regional macros (political, economic, and business environment outlook), which are expected to have a momentous influence on the growth of the home entertainment devices market during the forecast period.

Country-specific valuation on demand for home entertainment devices has been offered for each region, along with market scope estimates and forecasts, price index, and impact analysis of the dynamics of prominence in regions and countries. For all regional markets, Y-o-Y growth estimates have also been incorporated in the report.

Detailed breakup in terms of value & volume for emerging countries has also been included in the report.

In-depth Analysis on Competition

The report sheds light on leading manufacturers of home entertainment devices, along with their detailed profiles. Essential and up-to-date data related to market performers who are principally engaged in offering home entertainment devices has been brought with the help of a detailed dashboard view. Market share analysis and comparison of prominent players provided in the report permits report readers to take preemptive steps in advancing their businesses.

Company profiles have been included in the report, which include essentials such as product portfolios and key strategies, along with all-inclusive SWOT analysis on each player. Company presence is mapped and presented through a matrix for all the prominent players, thus providing readers with actionable insights, which helps in thoughtfully presenting the market status, and predicting the competition level in the home entertainment devices domain.

グローバル市場調査レポート販売サイトのwww.marketreport.jpです。

❖ レポートの目次 ❖

1. Global Market – Executive Summary

    1.1. Summary of Key Findings

    1.2. Summary of Key Statistics

    1.3. Key Market Characteristics & Attributes

    1.4. Opportunity Assessment

    1.5. Fact.MR Analysis and Recommendations

    1.6. Technology Roadmap of Market

    1.7. Market Entry Strategies

2. Global Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

3. Key Market Trends

    3.1. Key Trends Impacting the Market

    3.2. Mega Trends

4. Key Success Factors

    4.1. Product Lifecycle Analysis

    4.2. Product Adoption / Awareness Analysis

    4.3. Product Features Vs. Application

    4.4. Matrix Strategic Promotional Strategies, By Key Manufacturers

5. Market Background

    5.1. Per Capita Spending on Entertainment Devices by Key Countries, 2022

    5.2. Consumer Electronics Purchases and Purchase Intention

    5.3. Top Players in Market by Key Countries

    5.4. Global Retail Development Index 2022

    5.5. Global Retail Industry Analysis, by Geographies

    5.6. Retail Revenue Growth and Profitability by Region/Country, 2022

    5.7. Associated Industry Indicators

        5.7.1. Global Entertainment Devices Market Analysis, 2022

            5.7.1.1. By Region

            5.7.1.2. By Type

        5.7.2. Global Online Streaming Market Analysis, 2022

            5.7.2.1. By Region

            5.7.2.2. By Type

    5.8. Are consumers ready to pay premium price?

        5.8.1. Low range

        5.8.2. Mid-Range

        5.8.3. Premium Range

    5.9. Consumers Survey Analysis

        5.9.1. Which specific brand is preferred by the consumers and why?

        5.9.2. Factors influencing market behavior

        5.9.3. Does social media influence customer’s decision making?

        5.9.4. Which mode of advertisement does vendors prefer?

        5.9.5. Which of the social media platforms does companies prefers for branding?

        5.9.6. What are the key challenges associated with the market suppliers?

        5.9.7. Others

    5.10. Investment Feasibility Matrix (for Business)

    5.11. Recent Industry Developments

    5.12. Market White Space Assessment and Opportunity Analysis

    5.13. Porter’s Five Forces Analysis

    5.14. Macro-Economic and Forecast Factors

        5.14.1. GDP Growth Outlook

        5.14.2. Distribution Of Wealth

        5.14.3. Per Capita Disposable Income

        5.14.4. Middle Income Population Group

        5.14.5. Growth in Number of High Net worth Individuals

        5.14.6. Wages Growth

        5.14.7. Consumer Confidence Index

        5.14.8. Other Factors

    5.15. Value Chain Analysis

        5.15.1. List of Key Market Manufacturers

        5.15.2. List of Key Channel Partners

        5.15.3. Profitability Margins

    5.16. Market Dynamics

        5.16.1. Drivers

        5.16.2. Industry Challenges

        5.16.3. Opportunities

6. Global Market Size (US$ Mn) & Volume (Units) and Forecast, 2018-2033

    6.1. Historical Market Value (US$ Mn) Analysis, 2018-2022

    6.2. Current and Future Market Value (US$ Mn) Forecast, 2023-2033

    6.3. Y-o-Y Growth Trend Analysis

7. Global Pricing Point Analysis

    7.1. Global Market Pricing Analysis, by Region

    7.2. Global Market Pricing Analysis, by Devices

    7.3. Pricing Evolution till 2033

    7.4. Factors Influencing Pricing

8. Global Market Value & Volume Analysis and Forecast 2018-2033

    8.1. Global Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Devices

        8.1.1. Audio Devices

        8.1.2. Video Devices

        8.1.3. Gaming Consoles

    8.2. Global Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Distribution Channel

        8.2.1. Offline

        8.2.2. Online

    8.3. Global Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Region

        8.3.1. North America

        8.3.2. Latin America

        8.3.3. Europe

        8.3.4. East Asia

        8.3.5. South Asia & Oceania

        8.3.6. MEA

9. North America Market Value & Volume Analysis and Forecast 2018-2033

    9.1. North America Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Country

        9.1.1. US

        9.1.2. Canada

    9.2. North America Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Devices

        9.2.1. Audio Devices

        9.2.2. Video Devices

        9.2.3. Gaming Consoles

    9.3. North America Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Distribution Channel

        9.3.1. Offline

        9.3.2. Online

10. Latin America Market Value & Volume Analysis and Forecast 2018-2033

    10.1. Latin America Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Country

        10.1.1. Brazil

        10.1.2. Mexico

        10.1.3. Rest of Latin America

    10.2. Latin America Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Devices

        10.2.1. Audio Devices

        10.2.2. Video Devices

        10.2.3. Gaming Consoles

    10.3. Latin America Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Distribution Channel

        10.3.1. Offline

        10.3.2. Online

11. Europe Market Value & Volume Analysis and Forecast 2018-2033

    11.1. Europe Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Country

        11.1.1. Germany

        11.1.2. Italy

        11.1.3. France

        11.1.4. U.K.

        11.1.5. Spain

        11.1.6. BENELUX

        11.1.7. Russia

        11.1.8. Rest of Europe

    11.2. Europe Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Devices

        11.2.1. Audio Devices

        11.2.2. Video Devices

        11.2.3. Gaming Consoles

    11.3. Europe Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Distribution Channel

        11.3.1. Offline

        11.3.2. Online

12. East Asia Market Value & Volume Analysis and Forecast 2018-2033

    12.1. East Asia Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Country

        12.1.1. China

        12.1.2. Japan

        12.1.3. South Korea

    12.2. East Asia Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Devices

        12.2.1. Audio Devices

        12.2.2. Video Devices

        12.2.3. Gaming Consoles

    12.3. East Asia Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Distribution Channel

        12.3.1. Offline

        12.3.2. Online

13. South Asia & Oceania Market Value & Volume Analysis and Forecast 2018-2033

    13.1. South Asia & Oceania Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Country

        13.1.1. India

        13.1.2. Thailand

        13.1.3. Indonesia

        13.1.4. Malaysia

        13.1.5. Australia & New Zealand

        13.1.6. Rest of APAC

    13.2. South Asia & Oceania Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Devices

        13.2.1. Audio Devices

        13.2.2. Video Devices

        13.2.3. Gaming Consoles

    13.3. South Asia & Oceania Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Distribution Channel

        13.3.1. Offline

        13.3.2. Online

14. Middle East & Africa Market Value & Volume Analysis and Forecast 2018-2033

    14.1. Middle East & Africa Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Country

        14.1.1. GCC Countries

        14.1.2. Turkey

        14.1.3. South Africa

        14.1.4. Northern Africa

        14.1.5. Rest of MEA

    14.2. Middle East & Africa Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Devices

        14.2.1. Audio Devices

        14.2.2. Video Devices

        14.2.3. Gaming Consoles

    14.3. Middle East & Africa Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Distribution Channel

        14.3.1. Offline

        14.3.2. Online

15. Global Market –Emerging Countries Analysis

    15.1. Market Proportion Analysis, By Key Countries

    15.2. Global Vs. Country Growth Comparison

    15.3. India Market Value & Volume Analysis and Forecast

        15.3.1. India Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Devices

            15.3.1.1. Audio Devices

            15.3.1.2. Video Devices

            15.3.1.3. Gaming Consoles

        15.3.2. India Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Distribution Channel

            15.3.2.1. Offline

            15.3.2.2. Online

    15.4. Indonesia Market Value & Volume Analysis and Forecast

        15.4.1. Indonesia Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Devices

            15.4.1.1. Audio Devices

            15.4.1.2. Video Devices

            15.4.1.3. Gaming Consoles

        15.4.2. Indonesia Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Distribution Channel

            15.4.2.1. Offline

            15.4.2.2. Online

    15.5. Mexico Market Value & Volume Analysis and Forecast

        15.5.1. Mexico Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Devices

            15.5.1.1. Audio Devices

            15.5.1.2. Video Devices

            15.5.1.3. Gaming Consoles

        15.5.2. Mexico Market Value & Volume Analysis 2018-2022 and Forecast 2023-2033, by Distribution Channel

            15.5.2.1. Offline

            15.5.2.2. Online

16. Competitive Assessment

    16.1. Global Market Structure

    16.2. Global Market Competition – a Dashboard View

    16.3. Global Market Company Share Analysis

    16.4. Global Competitor Market Footprint Matrix

    16.5. Key Participants Market Presence (Intensity Mapping) by Region

17. Company Profiles

    17.1. Samsung Electronics Co. Ltd.

        17.1.1. Overview

        17.1.2. Product Portfolio

        17.1.3. Profitability by Market Segments (Product/Region)

        17.1.4. Sales Footprint

        17.1.5. Strategy Overview

    17.2. Sony Corporation

        17.2.1. Overview

        17.2.2. Product Portfolio

        17.2.3. Profitability by Market Segments (Product/Region)

        17.2.4. Sales Footprint

        17.2.5. Strategy Overview

    17.3. LG Electronics Inc.

        17.3.1. Overview

        17.3.2. Product Portfolio

        17.3.3. Profitability by Market Segments (Product/Region)

        17.3.4. Sales Footprint

        17.3.5. Strategy Overview

    17.4. Mitsubishi Electric Corporation

        17.4.1. Overview

        17.4.2. Product Portfolio

        17.4.3. Profitability by Market Segments (Product/Region)

        17.4.4. Sales Footprint

        17.4.5. Strategy Overview

    17.5. Bose Corporation

        17.5.1. Overview

        17.5.2. Product Portfolio

        17.5.3. Profitability by Market Segments (Product/Region)

        17.5.4. Sales Footprint

        17.5.5. Strategy Overview

    17.6. Sennheiser electronic GmbH & Co. KG

        17.6.1. Overview

        17.6.2. Product Portfolio

        17.6.3. Profitability by Market Segments (Product/Region)

        17.6.4. Sales Footprint

        17.6.5. Strategy Overview

    17.7. Haier Inc.

        17.7.1. Overview

        17.7.2. Product Portfolio

        17.7.3. Profitability by Market Segments (Product/Region)

        17.7.4. Sales Footprint

        17.7.5. Strategy Overview

    17.8. Koninklijke Philips N.V.

        17.8.1. Overview

        17.8.2. Product Portfolio

        17.8.3. Profitability by Market Segments (Product/Region)

        17.8.4. Sales Footprint

        17.8.5. Strategy Overview

    17.9. Microsoft Corporation

        17.9.1. Overview

        17.9.2. Product Portfolio

        17.9.3. Profitability by Market Segments (Product/Region)

        17.9.4. Sales Footprint

        17.9.5. Strategy Overview

    17.10. JBL Harman

        17.10.1. Overview

        17.10.2. Product Portfolio

        17.10.3. Profitability by Market Segments (Product/Region)

        17.10.4. Sales Footprint

        17.10.5. Strategy Overview

    17.11. BENQ Corporation

        17.11.1. Overview

        17.11.2. Product Portfolio

        17.11.3. Profitability by Market Segments (Product/Region)

        17.11.4. Sales Footprint

        17.11.5. Strategy Overview

    17.12. TCL Corporation

        17.12.1. Overview

        17.12.2. Product Portfolio

        17.12.3. Profitability by Market Segments (Product/Region)

        17.12.4. Sales Footprint

        17.12.5. Strategy Overview

    17.13. Ayre Electronics Inc.

        17.13.1. Overview

        17.13.2. Product Portfolio

        17.13.3. Profitability by Market Segments (Product/Region)

        17.13.4. Sales Footprint

        17.13.5. Strategy Overview

    17.14. Artison

        17.14.1. Overview

        17.14.2. Product Portfolio

        17.14.3. Profitability by Market Segments (Product/Region)

        17.14.4. Sales Footprint

        17.14.5. Strategy Overview

    17.15. Others

18. Fact.MR Research Methodology

19. Disclaimer & Contact Information

This taxonomy and the detailed ToC prepared are confidential and intended exclusively for the individual or entity with whom it is being shared. Reading, disseminating, distributing, or copying this to any party other than addressee(s) is unauthorized and prohibited.



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